A COMPARATIVE ANALYSIS OF THE TWO MAIN STRATEGIES OF PUTTING P2P BATTLES IN THREE-IN-ROW CLASS GAMES ON THE EXAMPLE OF PURPLE MONOCOLOR AND PURPLE-RED 3/2 IN THE GAME EMPIRES & PUZZLES
Abstract
The article compares the effectiveness of P2P battles by various types of teams in computer games of the "three-in-a-row" class. The comparison was made based on the results of 100 battles fought by a purple mono-colored team and 100 battles by a team with 3 purple heroes and 2 red heroes. The heroes of the teams were selected in such a way that their fighting skills were comparable to each other. The results of the battles were analyzed by statistical methods, in the conclusion recommendations were given on the use of one or another method of forming teams, depending on various factors and characteristics of the defense teams. The results can be used to solve the problem of resource allocation in some specific conditions. The article will be of interest to both players and specialists in mathematical modeling of economic problems.
References
2.Steen E. V. Skill or Luck? Biases of Rational Agents // In: RePEc, SSRN Electronic Journal, October 2002. — DOI: 10.2139/ssrn.319972. 3.Kremlev A. G. Osnovnye ponyatiya teorii igr: uchebnoe posobie / A. G. Kremlev. — Ekaterinburg: Izd-vo Ural. un-ta, 2016. — 144 s.
CC BY-ND
A work licensed in this way allows the following:
1. The freedom to use and perform the work: The licensee must be allowed to make any use, private or public, of the work.
2. The freedom to study the work and apply the information: The licensee must be allowed to examine the work and to use the knowledge gained from the work in any way. The license may not, for example, restrict "reverse engineering."
2. The freedom to redistribute copies: Copies may be sold, swapped or given away for free, in the same form as the original.